.51 -1 A (Crusade) ... Singles: "With this card you can..." give all your white creatures extra power and toughness. .145 -1 A (Lightning) deal 3 damage to any creature or your opponent. .94 193 AB (Fungusaur/Prodigal) ... Combos: "With these cards you can..." damage your own Fungusaur to make it grow each turn! .121 209 AB (Instill Energy/Royal Assassin) kill two tapped creatures each turn instead of just one! .121 193 AB (Instill Energy/Prodigal Sorcerer) use the Sorcerer to deal 2 damage each turn instead of just 1! .121 186 AB (Instill Energy/Pirate Ship) use the Pirate Ship to deal 2 damage each turn instead of just 1! .121 149 AB (Instill Energy/Llanowar Elves) use the Elves to produce two green mana each turn instead of just one! .261 235 BC (Uthden Troll/Stone Giant) throw the troll at your opponent over...and over...and over... .89 35 CD (ForceofNature/COP Green) avoid paying upkeep on the Force of Nature and instead use the Circle to prevent the Force's upkeep damage! .122 132 B (Invisibility/Juggernaut) make the Juggernaut completely unblockable! .152 40 BC (Lure/Cockatrice) destroy all of your opponent's untapped flying creatures by attacking with the Cockatrice! .201 40 BC (Regeneration/Cockatrice) destroy your opponent's creatures and allow the Cockatrice to survive any lethal damage dealt to it! .152 244 BC (Lure/Thicket Basilisk) destroy all of your opponent's untapped creatures by attacking with the Basilisk! .152 391 BC (Lure/Abu Jafar) destroy all of your opponent's untapped creatures by attacking with Abu Jafar! .413 259 A (El-Hajjaj/Unholy Strength) get even more life when you attack or block with El-Hajjaj! .413 462 AB (El-Hajjaj/Unstable Mutation) get even more life when you attack or block with El-Hajjaj! .413 112 A (El-Hajjaj/Holy Strength) get even more life when you attack or block with El-Hajjaj! .133 125 BC (Jump/Ironroot Treefolk) "bush-whack" your opponent's flying creatures as they attack...or maybe that's "tree-whack". .452 145 AB (Rukh Egg/Lightning Bolt) destroy your own Rukh Egg and get a Rukh into the game faster. .452 210 BC (Rukh Egg/Sacrifice) get four black mana for another spell and a Rukh at the same time! .3 485 A (Animate Dead/Colossus of Sardia) discard your Colossus into the graveyard and animate an 8/9 creature with trample for a casting cost of only two mana! .395 471 CD (Ali from Cairo/Armageddon Clock) just let time go by as your opponent's life goes down and you don't go below one life! .161 205 AB (Mesa Pegasus/Righteousness) swiftly pummel even the likes of a Lord of the Pit out of the sky! .228 175 BC (SleightofMind/Northern Paladin) destroy any color of cards in play, which makes your Paladin even more feared by your opponents! .152 551 AB (Lure/Abomination) destroy all of your opponent's untapped Green and White creatures by attacking with your Abomination. .551 228 BC (Abomination/Sleight of Mind) destroy creatures of any color blocking or blocked by Abomination! .563 021 AB (Amrou Kithkin/Blessing) have an inflatable creature that cannot be blocked by creatures with power greater than 2! .563 614 A (Amrou/Divine Transformation) have a 4/4 creature only blockable by creatures with a power of 2 or less! .563 113 BC (Amrou/Howl from Beyond) surprise your opponent with your little 1/1 creature suddenly howling more damage to them than they originally expected! .293 153 C (Angry Mob/Magical Hack) change the Mob to grow larger when your opponents have land other than Swamps. .2 396 CD (Animate Artifact/Aladdin's Ring) have an 8/8 attacking artifact creature that can also choose to deal 4 damage to any target for the cost of 8 mana. .2 393 A (Animate Artifact/Aladdins Lamp) have a 10/10 artifact creature that can also help you draw cards. .2 208 AB (Animate Artifact/Rod of Ruin) have a 4/4 artifact "Prodigal Sorcerer" that cannot be quickly killed with a Lightning Bolt. .393 803 CD (Aladin's Lamp/Sylvan Library) have a wider selection of cards at your draw phase and choose to keep more than one card for the cost of 4 life per card! .3 295 CD (Animate dead/Ball lightning) animate a 5/1 non-summon sick creature with trample into play till the end of turn! .3 242 AB (Animate dead/Terror) bury one of your opponent's nonblack or nonartifact creatures, then animate it into play on your side. .3 409 AC (Animate Dead/Desert Twister) choose your opponent's coolest creature in play, destroy it, then animate it to your side to use against him. .3 321 BC (Animate Dead/Fissure) bury a target creature of your opponent's, then animate it to your side! .4 642 CD (Animate Wall/Fortified Area) not only allow a wall to attack and deal an extra point of damage, but also band with other creatures! .3 66 BC (Animate Dead/Disrupting Scepter) make your opponents discard creatures, then animate them before their eyes. .3 117 BC (Animate Dead/Hypnotic Spector) make your opponents discard creatures, then animate them. .3 943 BC (Animate Dead/Rag Man) make your opponents discard creatures, then animate them on your side. .5 6 AB (Ankh of Mishra/Armagedon) destroy all lands in play (when you have an advantage), then make your opponent take 2 damage for putting new land into play. .300 208 AB (Apprentice Wizard/Rod of Ruin) create a "Prodigal Apprentice" by tapping the apprentice for the 3 mana to activate the Rod and dealing 1 damage to any target. .300 42 A (Apprentice Wizard/Conservator) tap the apprentice for the 3 mana to activate your Conservator and prevent the loss of up to 2 life, just like that. .300 66 BC (Apprentice Wizard/Disrupting Scepter) tap the apprentice for the 3 mana to activate your Scepter (during your turn) and make your opponent discard a card of their choice. .6 63 AB (Armagedon/Dingus Egg) destroy all land in play, and the Dingus Egg will deal 2 damage per land lost to its owner. .6 852 AB (Armagedon/White Mana Battery) destroy all land in play and still have white mana available to you through the battery. .6 765 CD (Armagedon/RED Mana Battery) destroy all land in play and still have red mana available to you through the battery. .6 584 CD (Armagedon/Blue Mana Battery) destroy all land in play and still have blue mana available to you using the battery. .6 580 CD (Armagedon/Black Mana Battery) destroy all land in play and still have black mana available to you via the battery. .6 662 CD (Armagedon/Green Mana Battery) destroy all land in play and still have green mana available to you through the battery. .294 33 C (Ashes to Ashes/COP: Black) remove 2 target non-artifact creatures from the game and prevent the ashes from burning you for 5 damage. .457 112 CD (Ashnod's Battle Gear/Holy Strenght) give any of your creatures a +3 power with no net effect on its toughness. .457 111 C (Ashnod's Battle Gear/Holy Armor) give +2 power to any of your creatures and inflate its toughness using white mana. .575 794 CD (Backfire/Spirit Link) have your opponent's creatures deal damage to their owner and give you life as they do. .8 228 AB (Bad Moon/Sleight) give +1/+1 to creatures of any color you choose! .10 710 AB (Balance/Land Tax) get your bonus lands from Land Tax, Balance to reduce your opponents lands, then place yours to get the advantage! .10 63 BC (Balance/Dingus Egg) force your opponents to sacrifice land down to the number you have in play and take two damage for each! .295 198 AB (Ball Lightning/Raise Dead) trample your opponents for 6 damage several turns in a row. .478 152 CD (Battering Ram/Lure) destroy all your opponent's walls by attacking with Battering Ram! .72 589 AB (Dwarven Warriors/Carrion Ants) make a 0/1 creature (inflatable with generic mana) unblockable until the end of turn! .532 589 AB (Tawnos's Wand/Carrion Ants) make a 0/1 creature (inflatable with generic mana) unblockable until the end of turn! .72 698 AB (Dwarven Warriors/Killer Bees) make a 0/1 creature (inflatable with green mana) unblockable until the end of turn! .532 698 AB (Tawnos's Wand/Killer Bees) make a 0/1 creature (inflatable with green mana) unblockable until the end of turn! .72 93 AB (Dwarven Warriors/Frozen Shade) make a 0/1 creature (inflatable with black mana) unblockable until the end of turn! .532 93 AB (Tawnos's Wand/Frozen Shade) make a 0/1 creature (inflatable with black mana) unblockable until the end of turn! .492 72 AB (Dragon Engine/Dwarven Warriors) make a 1/3 creature (inflatable with generic mana) unblockable until the end of turn! .532 492 AB (Tawnos's Wand/Dragon Engine) make a 1/3 creature (inflatable with generic mana) unblockable until the end of turn! .67 72 AB (Dragon Whelp/Dwarven Warriors) make a 2/3 creature (inflatable with red mana) unblockable until the end of turn! .532 67 AB (Tawnos's Wand/Dragon Whelp) make a 2/3 creature (inflatable with red mana) unblockable until the end of turn! .371 72 CD (Murk Dwellers/Dwarven Warriors) allow the Murk Dwellers to attack unblocked and gain a +2/+0 until the end of turn. .532 371 CD (Tawnos's Wand/Murk Dwellers) allow the Murk Dwellers to attack unblocked and gain a +2/+0 until the end of turn. .939 72 CD (Marsh Viper/Dwarven Warriors) allow the Marsh Viper to attack unblocked and give your opponent 2 poison counters. .532 939 CD (Tawnos's Wand/Marsh Viper) allow the Marsh Viper to attack unblocked and give your opponent 2 poison counters. .72 742 CD (Dwarven Warriors/Pit Scorpion) allow the Pit Scorpion to attack unblocked and give your opponent 1 poison counter. .742 532 CD (Pit Scorpion/Tawnos's Wand) allow the Pit Scorpion to attack unblocked and give your opponent 1 poison counter. .72 444 CD (Dwarven Warriors/Nafs Asp) allow the Naf's Asp to attack unblocked and make your opponents pay or take extra damage. .532 444 CD (Tawnos's Weaponry/Nafs Asp) allow the Naf's Asp to attack unblocked and make your opponents pay or take extra damage. .72 415 AB (Dwarven Warriors/Erg Raiders) allow the Erg Raiders to attack unblocked, thus preventing you from taking 2 damage by not attacking with them. .532 415 AB (Tawnos's Wand/Erg Raiders) allow the Erg Raiders to attack unblocked, thus preventing you from taking 2 damage by not attacking with them. .72 117 AB (Dwarven Warriors/Hypnotic Specter) allow the Hypnotic Specter to safely attack unblocked, forcing your opponent to discard a card at random. .117 532 C (Hypnotic Specter/Tawnos's Wand) allow the Hypnotic Specter to safely attack unblocked, forcing your opponent to discard a card at random. .399 85 A (Bird Maiden/Fire Breathing) have the maiden fly over blockers and breathe extra fire damage at your opponents. .15 201 BC (Bird O Paridise/Regeneration) keep a valued mana source alive, considering that your opponents would like to put it on the endangered species list. .15 121 B (Bird O Paridise/instill energy) produce 2 mana of any color in one turn. If you have 2 Instill Energies on the Bird, it's better than a Black Lotus. .16 259 A (Black Knight/Unholy Strength) kill virtually any creature with a toughness of 4 or below without even a scratch on the Knight (because of its first strike ability)! .18 535 BC (Black Vise/The Rack) force your opponent to keep exactly 3 or 4 cards in hand or take damage! .535 162 BC (The Rack/Mind Twist) not only get rid of your opponent's cards, but also make them take damage for every card fewer than 3 in their hand. .21 72 C (Blessing/Dwarven Warrior) make creatures with power of 2 or less unblockable and inflatable. That can be a scary thought! .21 181 AB (Blessing/Personal Incarnation) keep your Personal Incarnation from going to the graveyard and taking half your remaining life by making it harder to kill! .21 192 C (Blessing/Power Surge) prevent yourself from taking damage from Power Surge by tapping your lands before upkeep and pumping up your Blessing! .582 63 AB (Blight/dingus Egg) destroy your opponents' land and make them take 2 points of damage for losing it! .63 236 AB (Dingus Egg/Stone Rain) destroy your opponents' land and make them take 2 points of damage for losing it! .63 321 C (Dingus Egg/Fissure) destroy your opponents' land and make them take 2 points of damage for losing it! .583 295 CD (Blood lust/Ball Lightning) have a 10/1 creature with trample that can attack the turn it comes into play. .583 145 BC (Blood lust/Lightning Bolt) kill a creature with up to 7 toughness for just 2 red and one generic mana. .583 14 CD (Blood lust/Berserk) just imagine a blood-lusty, berserk, trampling, 10/1 Scrib Sprites! Who cares if it dies at the end of the turn? .97 14 AB (Giant Growth/Berserk) add +3/+3 to a creature, then double its strength and give it trample until the end of turn for just 2 green mana. .23 749 CD (Blue Ward/Psionic Entity) protect Psionic Entity from damaging itself and freely deal 2 damage to other targets without the worry of killing it. .583 336 A (Blood lust/Bog Imp) have a 5/1 flying creature until end of turn for just an extra 2 mana. .24 77 A (Bog Wraith/Evil Presence) turn your opponents' lands into swamps, allowing your Bog Wraith to attack unblockable! .719 77 AB (Lost Soul/Evil Presence) turn your opponents' lands to swamps, allowing your Lost Soul to attack unblockable! .400 481 BC (Bottle of Suleiman/COP: Artifact) prevent the 5 damage from the Bottle if the coin flip does not go your way. .303 179 BC (Brainwash/Paralyze) make your opponent pay a total of 7 generic mana to untap and attack with a creature. .930 121 A (Brass Man/Instill Energy) untap Brass Man without paying the upkeep cost. .304 36 AB (Brothers of Fire/Cop:Red) protect yourself from receiving damage from Brothers of Fire while you deal damage to your targets. .26 153 AB (Burrowing/Magical Hack) give a creature any landwalk you choose. .306 153 CD (Cave People/Magical Hack) give your creatures any landwalk you choose, through the Cave People effect. .30 84 AB (Channel/Fireball) kill your opponents off early by channeling your life into generic mana to power up your fireball. .30 65 AB (Channel/Disintegrate) live on the edge of death by channeling your life into generic mana to power up your Disintegrate and blow your opponent away. .36 32 CD (COP Red/Chaoslace) turn one of your opponents' creatures or spells into a red source and prevent all damage from it with your circle! .36 75 AB (COP Red/Earthquake) prevent damage done to you by Earthquake with your circle and watch your opponent and all non-flying creatures take damage! .34 245 AB (COP Blue/Thoughtlace) turn one of your opponent's creatures or spells into a blue source and prevent all damage from it with your circle! .33 59 AB (COP Black/Deathlace) turn one of your opponent's creatures or spells into a black source and prevent all damage from it with your circle! .37 196 AB (COP White/Purelace) turn one of your opponent's creatures or spells into a white source and prevent all damage from it with your circle! .35 143 AB (COP Green/Lifelace) turn one of your opponent's creatures or spells into a green source and prevent all damage from it with your circle! .35 116 CD (COP Green/Hurracane) prevent damage done to you by the Hurricane with your circle and watch your opponent and all flying creatures take damage! .481 471 CD (COP Artifacts/Armageddon Clock) prevent damage done to you by Armageddon Clock with your circle and watch your opponents life tick away each turn! .484 121 CD (Clockwork Avian/Instill Energy) untap your avian right after you buy back any lost counters on it and still use it that turn. .38 121 CD (Clockwork Beast/Instill Energy) untap your beast right after you buy back any lost counters on it and still use it that turn. .645 40 BC (Gaseous Form/Cockatrice) destroy your opponent's creatures by blocking with the Cockatrice and keeping it from taking damage during combat! .485 121 AB (Colossus of Sardia/Instill Energy) untap the Colossus for free! .485 628 CD (Colossus of Sardia/Eternal Warrior) attack with the Colossus without tapping it! .45 153 AB (Conversion/Hack) make all of any one land type into plains or all mountains into another type of land. .486 72 CD (Coral Helm/Dwarven Warriors) make a small creature unblockable, then give it +2/+2 for every activation of the Coral Helm. .486 3 BC (Coral Helm/Animate Dead) use the Coral Helm to make a creature +2/+2, then animate any creature card you discard. .486 114 AB (Coral Helm/Howling Mine) use the Howling Mine to keep your hand full of cards to use with the Coral Helm. .486 1 BC (Coral Helm/Ancestral Recall) use the Ancestral Recall to fill your hand with three cards to use with the Coral Helm. .486 25 ABC (Coral Helm/Brain Geiser) use the Braingeyser to refill your hand with cards to use with the Coral Helm! .50 242 AB (Creature Bond/Terror) use Terror to kill your opponent's largest non-black creature, and the bond to make him take damage, too. .604 121 AB (Crimson Manicore/Instill Energy) deal 2 damage to a flying creature involved in combat. .487 512 CD (Crumble/Onulet) gain 5 life by using Crumble on your Onulet. .51 228 AB (Crusade/Slight) give all creatures of any color you choose +1/+1. .52 228 AB (Crystal Rod/Slight) gain life from spells of any color you choose. .57 244 ABC (Death Ward/Thicket Baskalisk) save the Thicket Basilisk from the graveyard even as it sends your opponent's creatures there. .69 195 CD (Drain Power/Psychic Venum) gain all of your opponent's mana with the Drain Power and cause 2 damage, too. .70 152 AB (Drudge Skeletons/Lure) Lure all of your opponent's creatures to block the Skeletons and then regenerate it. .75 123 A (Earthquake/Iron Star) deal damage to all non-flying creatures, but take 1 less damage by gaining a life with the star. .75 101 AB (Earthquake/Goblin Ballon Brigade) deal damage to all non-flying creatures, but not to the Goblin Balloon Brigade, which can be made to fly. .413 794 CD (El-hajjaj/Spirit Link) gain twice as much life as El-Hajjaj deals damage. .413 113 AB (El-hajjij/Howl from Beyond) use the howl on El-Hajjaj to make him act like a Fireball and a Stream of Life combined. .620 281 AB (Elder Land Wurm/Web) make the Elder Land Wurm able to block both creatures with and without flying so you can attack with it sooner. .622 7 BC (Elven Riders/Aspect Of Wolf) make Elven Riders bigger than most flyers that can block them with the Aspect of Wolf. .628 930 A (Eternal Warrior/Brass Man) use Eternal Warrior on the Brass Man so that it can attack without you having to pay to untap it. .628 159 AB (Eternal Warrior/Meekstone) attack with any large creature and not have to worry about the Meekstone's effect. .417 204 CD (Eye For an Eye/Reverse Damage) make your opponent take damage from his own attack and reverse the damage so that you also gain life. .86 228 BC (Flashfire/Slight) use Sleight of Mind on the Flashfire to destroy any type of land you choose. .935 756 CD (Flood/Rajan Spirit) use the Radjan Spirit to make any flying creature subject to being tapped by the Flood. .88 40 CD (Fog/Cockatrice) use the Fog to prevent the Cockatrice from taking damage as it destroys everything it blocks. .93 81 AB (Frozen Shade/Fear) attack for a lot of damage and make blocking unlikely. .645 462 CD (Gaseous Form/Unstable Mutation) watch any creature slowly die and not be able to damage you in response. .649 159 AB (Giant Strength/Meekstone) cast Giant Strength on a tapped creature to keep it tapped with the Meekstone. .100 228 AB (Gloom/Slight of Mind) make players of any single color pay 3 more mana to cast and use their cards. .102 101 AB (Goblin King/Goblin Balloon Brigade) make the Goblin Balloon Brigade +1/+1 and give it mountainwalk. .102 163 A (Goblin King/Mons Goblin Raiders) give the Mons Goblin Raiders +1/+1 and mountainwalk. .937 153 CD (Goblin Rock Sled/Magical Hack) make the Goblin Rock Sled trample though any terrain using the Magical Hack. .114 18 A (Howling Mine/Black Vice) put more cards in your opponent's hand and make them take damage from the Black Vise. .114 503 BC (Howling Mine/Ivory Tower) put more cards in your hand with the Howling Mine and gain life from the Ivory Tower. .113 794 AB (Howl From Beyond/Spirit Link) make a creature act like a Fireball and a Stream of Life combined. .502 157 CD (Hurkyl's Recall/Mana Vault) get mana from the Mana Vault, then put it back in your hand (to avoid paying to untap it). .117 81 A (Hypnotic Spectre/Fear) make the Spectre virtually unblockable. .117 488 AB (Hypnotic Spectre/Cursed Rack) make your opponentS discard down to four cards in hand, then force them to discard the more with the Spectre. .117 66 BC (Hypnotic Spectre/Disrupting Scepter) make your opponent discard two cards each turn. .177 36 C (Orcish Artillery/COP:Red) deal 2 points of damage to a creature or player and use the circle to prevent damage to yourself. .514 85 A (Ornithopter/Firebreathing) have a flying, inflatable artifact creature for 1 red mana. .514 113 A (Ornithopter/Howl From Beyond) deal surprise damage after your opponent doesn't block the Ornithopter. .179 209 AB (Paralyze/Royal Assassin) tap your Royal Assassin's intended victim with Paralyze. .181 240 CD (Personal Incarnation/Swords To Plowshares) prevent your Personal Incarnation from going to the graveyard and gain 6 life. .182 19 AB (Pestilence/Black Ward) keep your Pestilence in play by using the Black Ward on one of your creatures. .33 182 AB (COP Black/Pestilence) prevent the damage to yourself from Pestilence with your circle! .742 81 AB (Pit Scorpion/Fear) make your Pit Scorpion difficult to block. .742 781 AB (Pit Scorpion/Seeker) make your Pit Scorpion difficult to block. .191 582 AB (Power Sink/Blight) use Power Sink to make your opponent lose the spell he was casting and the land with Blight on it too! .191 195 AB (Power Sink/Psychic Venum) use Power Sink to make your opponent lose the spell he was casting and take 2 damage, too! .192 698 AB (Power Surge/Killer Bees) use the surge to force your opponent to use all his mana, but you have a reserve for green mana in the bees. .192 589 AB (Power Surge/Carrion Ants) use the surge to force your opponent to use all his mana, but you can safely dump your mana into the ants .192 270 AB (Power Surge/Wall of Fire) use the surge to force your opponent to use all his mana, but you can dump your red mana into the wall. .192 224 AB (Power Surge/Shivan Dragon) use the surge to force your opponent to use all his mana, but you can dump your red mana into the dragon. .943 66 CD (Rag Man/Disrupting Scepter) look at your opponent's hand, make him discard a creature, then use your scepter to make him discard again, all in one turn. .749 111 A (Psionic Entity/Holy Armor) safely deal 2 damage to any target without Psionic Entity killing itself off in the process. .749 112 A (Psionic Entity/Holy Srtength) safely deal 2 damage to any target without Psionic Entity killing itself off in the process. .195 69 AB (Psychic Venum/Drain Power) tap all your opponent's lands and make him take damage from the Psychic Venom -- plus you can use the mana to boot! .209 935 C (Royal Assassin/Flood) tap a creature with Flood, then quickly destroy it with your assassin. .209 699 AB (Royal Assassin/Kismet) tap your opponent's creatures as they come into play, then quickly destroy them with your assassin. .214 291 A (Scathe Zombies/Zombie Master) give your Scathe Zombies swampwalk and regeneration. .218 184 A (Sea Serpent/Phantasmal Terrain) allow your serpent to attack by changing one of your opponent's lands to an Island. .220 460 BC (Sengir Vampire/Sorceress Queen) prime your opponent's creatures for feeding by making them 0/2 when they block or are blocked by your Sengir Vampire. .220 152 BC (Sengir Vampire/Lure) make your opponent's creatures block your vampire and watch it get a +1/+1 for every creature it kills. .221 159 AB (Serra Angel/Meekstone) attack with the Serra Angel and not worry about the Meekstone, while your opponent worries. .221 28 AB (Serra Angel/Castle) have a Serra Angel that can block bigger creatures, even if it attacked the turn before. .221 233 AB (Serra Angel/Statsis) attack with the Serra Angel during every turn the Stasis is in force. .221 229 AB (Serra Angel/Smoke) attack with the Serra Angel as much as you like and not worry about having to untap it. .222 153 AB (Shanodin Dryads/Hack) make the Shanodin Dryads have any landwalk you choose. .525 462 AB (Shape Shifter/Unstable Mutation) make the Shapeshifter a 10/3 creature, then use its ability to alter its power and toughness to keep itself alive. .525 112 AB (Shape Shifter/Holy Strength) make the Shapeshifter an 8/2 creature. .525 259 AB (Shape Shifter/Unholy Strength) make the Shapeshifter a 9/1 creature. .525 7 AB (Shape Shifter/Aspect of Wolf) use all of the Shapeshifter's 7 points for power. .525 649 AB (Shape Shifter/Giant Strength) make the Shapeshifter a 9/2 creature. .225 201 AB (Simulacrum/Regeneration) allow any one of your creatures to regenerate, then use the Simulacrum to transfer damage to that creature. .458 803 AB (Sinbad/Sylvan Library) always arrange for a land to be at the top of you library, so Sinbad can give it to you. .227 227 AB (Siren's Call/Piety) force your opponent to attack, knowing that Piety makes you blockers tougher; then you counterattack! .227 227 AB (Siren's Call/Righteousness) force your opponent to attack and use Righteousness to kill off his biggest creature with one of your smallest. .227 227 AB (Siren's Call/Smoke) force your opponent to attack, then keep all but one of these creatures from untapping next turn. .227 159 AB (Siren's Call/Meekstone) force your opponent to attack and keep all of his largest creatures tapped using the Meekstone. .231 290 AB (Soul Net/Wraith of God) kill all the creatures in play and gain life for each creature going to the graveyard. .233 710 AB (Statsis/Land Tax) use Land Tax to put land into your hand so that you have land to put into play to pay the Stasis. .235 583 AB (Stone Giant/Bloodlust) make the Stone Giant throw creatures that are usually too tough to throw, and they deal more damage in the bargain. .63 528 AB (Dingus Egg/Strip Mine) get rid of one of your opponent's most important lands, and each of you take 2 points of damage. .238 45 AB (Sunglasses of Urza/Conversion) stop your opponent from using his mountains for red mana, while you can now use your plains for red or white mana. .803 507 AB (Syvan Library/Millstone) use the Sylvan Library to see which cards are coming up and remove any two cards you don't want. .810 99 AB (Tempest Efreet/Glasses of Urza) use Urza's Glasses to see if you want to use the Tempest Efreet to take a card. .534 3 AB (Tetravus/Animate Dead) make several flyers by removing all of the Tetravus's counters, letting the parent die and animating it back into play! .244 201 AB (Thicket Baskalisk/Regeneration) keep the Thicket Basilisk in play even if a creature that blocks it could kill it as it dies. .244 645 AB (Thicket Baskalisk/Gaseous Form) block with the basilisk and destroy any creature without the basilisk being damaged. .538 3 AB (Triskelion/Animate Dead) use the Triskelion's counters before it dies, then use the Animate Dead to bring it back with its counters restored. .253 153 AB (Tsunami/Hack) destroy all of any single type of land you choose. .256 195 AB (Twittle/Psychic Venum) make your opponent take 2 points of damage by tapping the venomed land. .382 152 AB (Uncle Istavan/Lure) force all of your opponent's creatures to block Uncle Istvan, since they can't hurt him. .831 7 AB (Untaimed Wilds/Aspect of Wolf) make the Aspect of Wolf more powerful by using the Untamed Wilds to play an additional forest. .383 371 AB (Venum/Murk Dwellers) attack with the Murk Dwellers and force your opponent to lose a creature if he wants to block them. .267 4 AB (Wall of Air/Animate Wall) use the Wall of Air as a 1/5 flying attacker. .841 4 AB (Wall of Dust/Animate Wall) use the Wall of Dust as a 1/4 attacker. .270 4 AB (Wall of Fire/Animate Wall) use the Wall of Fire as an inflatable 0/5 attacker, like a weaker Shivan Dragon. .273 4 AB (Wall of Swords/Animate Wall) use the Wall of Swords as a 3/5 flying attacker. .274 4 AB (Wall of Water/Animate Wall) use the Wall of Water as an inflatable 0/5 attacker. .272 281 AB (Wall of Stone/Web) have a 0/10 wall that can block creatures with flying. .276 645 AB (Wanderlust/Gaseous Form) make your opponent take damage from Wanderlust, but not be able to get the creature killed in combat. .281 244 AB (Web/Thicket Basilisk) destroy any one creature that attacks you, even if it has flying; also, you give a +0/+2 to your basilisk. .851 228 AB (Whirling Dervish/Slight) give the Whirling Dervish protection from at least one of the colors your opponent is playing. .283 228 AB (White Knight/Slight) give the White Knight protection from at least one of the colors your opponent is playing. .16 228 AB (Black Knight/Slight) give the Black Knight protection from at least one of the colors your opponent is playing. .286 225 AB (Will-O-Wisp/Simulacrum) make the Will-o-Wisp take all of the damage you have taken this turn and then regenerate it. .287 69 AB (Winter Orb/Drain Power) tap all of your opponent's lands, keep them tapped, and gain all of his mana in the bargain. .388 159 AB (Word of Binding/Meekstone) tap all of your opponent's creatures with power greater than 2 and keep them tapped. .547 393 AB (Xenic Poltergeist/Aladdin's Lamp) use the Xenic Poltergeist to make the Aladdin's Lamp a 10/10 creature. .547 396 AB (Xenic Poltergeist/Aladdin's Ring) use the Xenic Poltergeist to make the Aladdin's Ring an 8/8 creature. .547 227 AB (Xenic Poltergeist/Siren's Call) make an opponent's artifact a creature and force it to attack so you can kill it. .550 28 AB (Yotian Solider/Castle) have a Yotian Solider that can block bigger creatures, even if it attacked the turn before. .550 233 AB (Yotian Solider/Statsis) attack with the Yotian Solider as much as you like and it remains untapped and unaffected by Stasis. .550 229 AB (Yotian Solider/Smoke) attack with the Yotian Solider as much as you like and it remains untapped and unaffected by Smoke. .859 28 AB (Zephur Falcon/Castle) have a Zephyr Falcon that block bigger creatures, even if it attacked the turn before. .859 233 AB (Zephur Falcon/Statsis) attack with the Zephyr Falcon as much as you like and not worry about the Stasis affecting it. .859 229 AB (Zephur Falcon/Smoke) attack with the Zephyr Falcon as much as you like and not worry about the Smoke affecting it. .291 214 AB (Zombie Master/Scathe Zombie) give the Scathe Zombie swampwalk and regeneration.